The elevator control interface can be located centrally, which then directs the user to a specific car-by letter, for example-among multiple banks.ĭispersing riders among various banks and cars also eases flow of traffic and crowding. This allows the building designers more latitude in where elevator shafts are located: elevators and elevator banks can be spaced farther from one another, if desired, to separate uses-a hotel and condominium, for example-or so they are better positioned to serve the layout needs of upper floors. Unlike standard two-button controls, a destination control terminal assigns a particular car to each rider, alerting them as to which car will serve them. These trip times usually do not include the time end-users spend waiting alone or in clusters for the next car. Typical elevator designs are based on up peak roundtrip time calculations, which describe the volume handled during a peak in trips up the elevators-for example, a morning rush-hour or post-lunchtime maximum in an office building. Alterations both subtle and radical represent increased architectural flexibility to improve upon delivery of project goals, including the following areas: Incorporating destination-dispatch models into project planning can alter the potential design results. User data can be analyzed and weighed against factors such as building code limits on elevator car speed the results will inform such choices as core and bank layouts, number of elevator shafts and cars, as well as shaft heights, express and skip-stop options, as well as dedicated elevators for specific uses or occupants. In project pre-planning and schematic design, studies of intended elevator usage and user behaviors should be considered in developing the core design and circulation scheme. You could press the up button and still enter the lift to go downward.Beyond these benefits for building occupants and owners, there are new trends in architectural design that leverage and exploit the technology. What’s more bizarre is, the upward or downward buttons have no actual meaning in which direction you wish to travel. In the book “ Design of Everyday things” by Don Norman, Norman talks about how it is not the user’s responsibility to know how to use a product it is the designer’s responsibility to ensure that the learnability of the product is so superior, that it is obvious how to use it, even without a manual. Little did I know that the problem is not with me, it is with the system and its design. This seemingly simple user interface may mean different things to different people. Naturally, I found it extremely embarrassing to admit that I found it rather confusing to use elevator buttons. How many of us have pressed both the buttons, you know, to be safe and just so that you can’t go wrong?!įor the longest time I thought I was the only one who faced this problem. Do you press the “up” button because you want to go up? Or do you press the “down” button because you want the elevator to come down to you? Imagine this scenario: You are on the 1st floor of a building, and you want to go to the 10th floor. How many times have we pressed the ‘Up’ button instead of the ‘Down’ button and vice-versa while calling an elevator? Apparently, the area where we don’t shine as much is designing elevator controls. We even built elevators in buildings like Burj Khalifa that are the fastest, most spacious, most sophisticated and what not. We as humans, with advanced cognition and unmatched intelligence (modest much?) have designed and built various objects - from a ball-point pen to the Burj Khalifa.
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